TOURNAMENT RULES OF PLAY FOR SPADES
Spades for Four Players
The four players are in fixed partnerships, with partners sitting opposite each other. Deal and play are clockwise. Rank of Cards A standard pack of 52 cards is used. The cards, in each suit, except spades rank from highest to lowest: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. Trump suit (SPADES) ranks: Big Joker, Small Joker, 2, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3. The Deal The first dealer is chosen at random by first diamond, and the turn to deal rotates clockwise. The cards are shuffled and then dealt singly, in clockwise order beginning with the player on dealer's left, until all 52 cards have been dealt and everyone has 13. Misdeal This may be called by any player whose hand satisfies certain conditions:
♦ Cards not evenly distributed
♦ Cards flipped face up during the deal.
♦ Card dealt out of sequence
If a misdeal is called by any player, the cards are thrown in and a new hand is dealt by the next dealer. A misdeal may only be called before partner has disclosed any information about his hand. However, a player may ask: "Should I call a misdeal?" His partner may reply yes or no but may not disclose any other information about his hand. The reply is not binding. Bidding In Spades, all four players bid a number of books. Each team adds together the bids of the two partners, and the total is the number of books that team must try to win in order to get a positive score. The non-dealing team will bid first before each hand is played. Everyone must bid a number, and in theory any number from 0 to 13 is allowed. The minimum bid allowed per partnership is 4. No Nil Bids are allowed. There shall be no blind bids other than BLIND 13. BLIND 13 is worth 350 points if made. The Play of the Hand The player to dealer's left leads the first book. Each player, in turn, clockwise, must follow suit if able; if unable to follow suit, the player may play any card. Spades can be played at any time. No playing out of turn allowed. Penalty will result in a 3 book loss. In the event of a renege, the opposing team must select the book in which the renege occurred. If the proper book is selected, the reneging team loses 3 books. If the improper book is selected, the opposing team loses 3 books. Scoring A side that takes at least as many books as its bid calls for receives a score equal to 10 times its bid. Additional books (overbooks) are worth an extra one point each. If a bid of 10 is made, it is worth 200 points. If all 13 books are turned by one partnership, and that team has a positive score, the game is over (350 points).
Sandbagging rule: No Sandbagging extra books will not count. No Nil bids are allowed. The team which reaches 350 points first, wins the game. In the event of a tie, one sudden death hand will be played. The team with the highest amount of books in the sudden death hand, wins. In the event of a team’s score reaching -150 or below, the team is automatically disqualified. If neither team reaches 350 points after 40 minutes of play, the team with the highest score wins.
Cheating Spoken or by gesture. If cheating is suspected, please inform tournament judge. A penalty of 75 points will be assessed for the first violation. Tournament disqualification will be the result of a second cheating violation.